

The game is dominated heavily by those players who spend egregious hours programming a heavily automated system for pvp. Props to the players, and I give them all due respect for that, however it gets very dull because they will and do roflstomp people/cities fairly often. Then you get to sit back and enjoy the drama of 1 city calling another city cowards for using more combatants than the raiding city brought. It's pretty funny to watch the nitpicking.īut honestly, unless you plan on spending ridiculous amounts of money on credits for artifacts or talisman pieces or you plan on spending years merching your way up from nothing, Achaea has very little to offer. The game used to be a lot more community driven, however in this day and age it doesn't seem like it wants to move with the times and balance its monetization scheme for those who don't want to drop hundreds/thousands of dollars on their game and tons of hours building an automated combat system. This goes for most of IRE's game and I highly doubt that Starmourn will be any different (for those who want to bring it up). Volunteering for Godhood is cool and all, but I dislike the idea of not paying someone for TONS of hours of their lives that they tend to pour into the game. It isn't really fair imo, but that's not up to me.
#Achaea mudlet download
Sip your elixirs A must have, even if you're just starting the game Download Free Features: Autosipping health and mana. I will give it to the volunteer team, ya'll are god sends (literally) and unfortunately, a lot of you aren't given the respect you deserve. TRACK ON turns tracking on TRACK OFF turns it off, and TRACK toggles. Those of you who run the events and pour massive amounts of time into building an event from nothing are absolutely incredible human beings.
